testing system
parent
7dffa204a0
commit
d4deb8455d
102
hashengine.py
102
hashengine.py
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@ -2,6 +2,7 @@ import tkinter as tk
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import string
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import random
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import threading
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import time
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class stdrend:
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def __init__(self, size, cam):
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@ -25,10 +26,12 @@ class stdrend:
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out = out + i
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return "#"+out
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def update(self):
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self._win.update()
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def pix(self, x, y, text, bcolor, fcolor):
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if f"{x}:{y}" in self._grid:
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self._grid[f"{x}:{y}"].config(text=text, bg=self.coltohex(bcolor), fg=self.coltohex(fcolor))
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self._win.update()
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class color3:
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def __init__(self, r=0, g=0, b=0):
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@ -85,6 +88,9 @@ class vector2:
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self.y = y
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self._type = "vector2"
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def _magnitude(self):
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return abs(self.x+self.y)
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def __add__(self, v):
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return vector2(self.x+v.x, self.y+v.y)
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@ -123,8 +129,15 @@ class event:
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self._attached = []
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def execute(self):
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threads = []
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for i in self._attached:
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threading.Thread(target=i).start()
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temp = threading.Thread(target=i)
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temp.start()
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threads.append(temp)
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return threads
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def attach(self, target):
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self._attached.append(target)
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class obj:
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def __init__(self):
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@ -136,10 +149,10 @@ class obj:
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self.velocity = vector2()
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self.friction = 0
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self.collide = True
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self.touch = True
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self.anchored = False
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self.bcolor = color3(255, 255, 255)
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self.fcolor = color3()
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self._touching = event()
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class camera(obj):
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def __init__(self):
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@ -161,6 +174,51 @@ class game:
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self._objects = {}
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self.camera = camera()
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self._renderer = renderer(size, self.camera)
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self._threads = []
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def collidingpos(self, pos, ignore):
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out = []
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for i in self._objects:
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i = self._objects[i]
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if i in ignore: continue
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if (i.position-pos)._magnitude() < 1 and i.collide == True:
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out.append(i)
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return out
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def colliding(self, target):
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out = []
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if target.collide == False: return []
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out = self.collidingpos(target.position, [target,])
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return out
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def handlecollision(self, target: obj, target2: obj):
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if target2.anchored == True:
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target.velocity = vector2()
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else:
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half = vector2(target.velocity.x/2, target.velocity.y/2)
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target.velocity = vector2(half.x, half.y)
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target2.velocity = half
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def calcphysobj(self, target: obj):
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if target.anchored == True: return
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colliding = self.collidingpos(target.position+target.velocity, [target,])
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for i in colliding:
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target._touching.execute()
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i._touching.execute()
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self.handlecollision(target, i)
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target.position += target.velocity
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target.velocity += vector2(0, target.gravity)
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target.velocity += target.acceleration
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temp = 2
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if target.friction != 0:
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temp = 2 / target.friction
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x = target.velocity.x
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y = target.velocity.y
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if x != 0:
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x = x/temp
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if y != 0:
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y = y/temp
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target.velocity = vector2(x, y)
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def addobj(self, obj):
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id = ""
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@ -190,23 +248,39 @@ class game:
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for i in list(self._objects.values()):
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pos = i.position + self.camera.position
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if not self.between(-1, self._size[0], pos.x) or not self.between(-1, self._size[1], pos.y): continue
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self._renderer.pix(pos.x, pos.y, i.char, i.bcolor, i.fcolor)
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self._renderer.pix(round(pos.x), round(pos.y), i.char, i.bcolor, i.fcolor)
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self._renderer.update()
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def startscript(self, target):
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temp = threading.Thread(target=target)
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temp.start()
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self._threads.append(temp)
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def stopscripts(self):
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for i in self._threads:
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i.join(.0)
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if __name__ == "__main__":
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testgame = game()
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for i in range(10):
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for f in range(10):
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object = obj()
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object.char = "#"
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object.position = vector2(i, f)
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object.bcolor = color3()
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testgame.addobj(object)
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object = obj()
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object.char = "#"
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object.anchored = False
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object.position = vector2(5, 5)
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object.gravity = 1
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floor = obj()
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floor.char = "#"
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floor.anchored = True
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floor.position = vector2(5, 9)
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floor.gravity = 0
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floor.bcolor = color3(255, 255, 255)
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testgame.addobj(object)
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testgame.addobj(floor)
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testgame.render()
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print(object.ID)
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while True:
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for i in testgame._objects:
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testgame._objects[i].fcolor += color3(1, 11, 111)
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testgame._objects[i].bcolor += color3(1, 11, 111)
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testgame.calcphysobj(object)
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testgame.calcphysobj(floor)
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testgame.render()
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time.sleep(0)
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@ -23,4 +23,6 @@
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"save-suc": "Gespeichert!",
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"xcam": "Kamera x Position:",
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"ycam": "Kamera y Position:",
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"testing": "Testen",
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"test": "Spiel ausfuehren",
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}
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@ -23,4 +23,6 @@
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"save-suc": "Saved!",
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"xcam": "Camera x position:",
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"ycam": "Camera y position:",
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"testing": "Testing",
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"test": "Execute game",
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}
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66
main.py
66
main.py
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@ -5,6 +5,7 @@ import mtTkinter as tk
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from tkinter import ttk as tkk
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from tkinter import messagebox
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from tkinter import filedialog
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import copy
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import PCPL
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import langsys
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import ast
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@ -15,6 +16,7 @@ import hashengine
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import os
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import random
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import string
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import threading
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import easygui
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global LH
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@ -62,8 +64,7 @@ class script:
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PCPL.resetvar()
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PCPL.LIS("HASHBASE")
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PCPL.run(self.code)"""
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prep = {"HASHAPI": API}
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exec(self.code, prep)
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exec(self.code, API)
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class previewrend:
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def __init__(self, size, cam, container, offset):
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@ -96,12 +97,14 @@ class previewrend:
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out = out + i
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return "#"+out
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def update(self):
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self._win.update()
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def pix(self, x, y, text, bcolor, fcolor):
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self._xcam.config(text=LH.string("xcam")+str(self._cam.position.x))
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self._ycam.config(text=LH.string("ycam")+str(self._cam.position.y))
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if f"{x}:{y}" in self._grid:
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self._grid[f"{x}:{y}"].config(text=text, bg=self.coltohex(bcolor), fg=self.coltohex(fcolor))
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self._win.update()
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def selectlang(new):
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lang = open("clang", 'w')
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@ -257,6 +260,58 @@ def load():
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importobj(i)
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preview.render()
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def log(text, end="\n", flush=False):
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global logfile
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file = open("logs/"+logfile+".txt", 'a')
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file.write(text+end)
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file.close()
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def testing():
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print("preparing log file...")
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global logfile
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global maingame
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temp = time.gmtime(time.time())
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logfile = ""
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for i in temp:
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logfile = logfile + "S" + str(i)
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print("done")
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log("Log file start!")
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log("Preparing API...")
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API = {"print": log, "HASHBASE": hashengine}
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log("Done!")
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window = tk.Tk()
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maingame = hashengine.game(renderer=lambda size, cam: previewrend(size, cam, window, [0, 0]))
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API["HASHGAME"] = maingame
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log("main game initalised!")
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objects = copy.deepcopy(preview._objects)
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maingame._objects = objects
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scripts = []
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for i in gamedata:
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i = gamedata[i]
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if i["id"] != "script": continue
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i = i["args"]["code"]
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obj = script()
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obj.code = i
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scripts.append(obj)
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for i in scripts:
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maingame.startscript(lambda: i.execute(API))
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log("objects transferred!")
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gamescript = """
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global HASHGAME
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import time
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while True:
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for i in HASHGAME._objects:
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i = HASHGAME._objects[i]
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HASHGAME.calcphysobj(i)
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HASHGAME.render()
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time.sleep(.0)
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"""
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gameloopsc = script()
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gameloopsc.code = gamescript
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maingame.startscript(lambda: gameloopsc.execute(API))
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log("game test started!!!")
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log("---------------------")
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def GUIinit():
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global container
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global objtree
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@ -313,6 +368,10 @@ def GUIinit():
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addmenu.add_command(label=LH.string("obj"), command=lambda: add("obj"))
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addmenu.add_command(label=LH.string("script"), command=lambda: add("script"))
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testmenu = tk.Menu(menu)
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menu.add_cascade(label=LH.string("testing"), menu=testmenu)
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testmenu.add_command(label=LH.string("test"), command=testing)
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langmenu = tk.Menu(menu)
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menu.add_cascade(label=LH.string("langs"), menu=langmenu)
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for i in LH.getlangs():
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@ -320,6 +379,7 @@ def GUIinit():
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container.mainloop()
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# attribute changers
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def ats(mode, old):
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#mode 0 = string
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#mode 1 = single character
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@ -0,0 +1 @@
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[{'id': 'obj', 'name': 'testobj', 'args': {'anchored': False, 'char': '#', 'collide': True, 'friction': 0, 'gravity': 0, 'acceleration': {'x': 0, 'y': 0, 'ARGID': 'vector2'}, 'bcolor': {'b': 0, 'g': 255, 'r': 255, 'ARGID': 'color3'}, 'fcolor': {'b': 0, 'g': 0, 'r': 255, 'ARGID': 'color3'}, 'position': {'x': 5, 'y': 5, 'ARGID': 'vector2'}, 'velocity': {'x': 0, 'y': 0, 'ARGID': 'vector2'}}}, {'id': 'script', 'name': 'skript pos test', 'args': {'code': 'import random\nimport time\ntime.sleep(3)\nobjects = list(HASHGAME._objects.values())\nobject = objects[0]\nstartpos = object.position\nwhile True:\n\tobject.position = startpos + HASHBASE.vector2(random.randint(-3, 3), random.randint(-3, 3))\n\ttime.sleep(.01)'}}]
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