import random import time global HASHGAME global HASHBASE global SOUND global currentspeed global debounce global speedincrease ball = HASHGAME.getobjbySID("jYFrLyJBVMJgBfPPalVcUImJLUbVmiNmtzHoZdGLPaTQvAVMAlSVMOlUtrWiFtSybxtdXrxqqiVSGMOFPBwltyqmpwEIFxwrnErQuLVnMCWtMHKqpzGohWKeylyVWlApeCtDKTuVwzqbYNleAtjYjVPqmXONSxPabToIiKzUVgmdJPgvERSVAkjqtHzbBPpTGdCvhzqbPUrILjSroXLJdtjXeNyAsGIxSTVITUawNpwhFsGwCXVphjHtzereFBd") upperobj1 = HASHGAME.getobjbySID("OspxVXZmVoEVdlfswQNBRXEXAPrErOJXZRWfIQEmGziyXbzQXFmVgWJNLIzvgAjkQrZydGYkDFBVhrbciwOqzlFJWSOeAwcqmitVxfeUPuUIQralBzAfXeaVZzpUwhsWBKXPlhALyeByTaWcsDUITulskyqxcrYiLNNQGaEZJxyIAaxqnIMoktHvIkTmfGzXXeYAIkjyKEWjhkJzxxmMWJjCpPQkBJBLagKYTWDPUxXRxahljZCUpnVmqnOOUGQ") lowerobj1 = HASHGAME.getobjbySID("lQwOxmoKQUhilJgPARdJEcJLwOgnHnyJDxiFBgBSNmQXWHzeDvgGUaTvnkIGlCHJkvOHOAQklmCfftvXmkBMbopIZJMLSdcYOuvFWPyaNVZqZRMNJKNyaPLAwHoFLtjQWSAJfZoZqbQknmwhOoMIZpaumDRYFSNzqTvOzklUlAbcLDMRialZTlAFQLLHxECQhxwwkTDinnkIExaOWMUzlrrNdGwNHTLGxcBvJkUWbZYkRGNwwoPMIykQIcwgybj") upperobj2 = HASHGAME.getobjbySID("hwDoZwmJeGaHQZecyjBRNWcTJXyFbQexBygreLGQdikUVUldcHyLJChjClstfKWUfkmDVyuBLvWypGifxRsobJSEWkqySvkthlpaNuBgNsEHjBULHILeNythkyTyHRWODZfZYCWWFsQQssKjwQhvcnheiNogPtsNVmSXcRmHnSiklHAtFwdWUDgsguLuBExbMBxMSyVzKuzqeciQRxVpBooptDHBvjfEaBcZOrJMhnIhOovsJhcEJVVRAfrVEYl") lowerobj2 = HASHGAME.getobjbySID("HbxiUvAmmJdipAAYBaQbwvxOhKQrlCMuOSikBrvCpeRxUBjzDDCxUGWYzlxJqtJtoCNhSKOREArHZwqobbdPjySAcvXJhBSKKZqZqspVggwXywXhRkhZGenYOiheNkFpMBpYOWODCMjifuRJIjYfNFFODKScnoxleYiMbtVkuCkGhWhLUffepdmZKaVxbtvLdOTyIamHTKYlwPrtenszbwzTohjELaiYGtFhSgZAShNqXRSvUwZQKJHMzDCIxaH") hitsound = SOUND(HASHGAME.sounds["ponghit"]) wonsound = SOUND(HASHGAME.sounds["won"]) lowerbound = 0 upperbound = 9 player1border = 1 player2border = 18 speedincrease = 0.1 debounce = False currentspeed = speedincrease def init(): global currentspeed currentspeed = speedincrease ball.velocity = HASHBASE.vector2(0.1, random.uniform(-0.5, 0.5)) ball.position = HASHBASE.vector2(9, 4) def handleplayerhit(): global currentspeed global debounce hitsound.stop() hitsound.play() if debounce == True: return debounce = True if currentspeed > 0: ball.position.x = player2border-1 ball.velocity.x = -currentspeed ball.velocity.y = random.uniform(-0.5, 0.5) currentspeed = -currentspeed #ball.position.x = player2border-1 else: ball.position.x = player1border+1 ball.velocity.x = -currentspeed ball.velocity.y = random.uniform(-0.5, 0.5) currentspeed = -currentspeed #ball.position.x = player1border+1 speedincreasefunc() debounce = False def speedincreasefunc(): global currentspeed if currentspeed > 0: ball.velocity.x = currentspeed+speedincrease currentspeed += speedincrease else: ball.velocity.x = currentspeed-speedincrease currentspeed -= speedincrease #ball._touching.attach(handleplayerhit) init() while True: if ball.position.y > upperbound: hitsound.stop() hitsound.play() ball.velocity.y = -ball.velocity.y ball.position.y = upperbound-1 speedincreasefunc() if ball.position.y < lowerbound: hitsound.stop() hitsound.play() ball.velocity.y = -ball.velocity.y ball.position.y = lowerbound+1 speedincreasefunc() if ball.position.x > player2border or ball.position.x < player1border: if not HASHGAME.between(upperobj1.position.y, lowerobj1.position.y, ball.position.y) and not HASHGAME.between(upperobj2.position.y, lowerobj2.position.y, ball.position.y): wonsound.stop() wonsound.play() ball.position = HASHBASE.vector2(99, 99) ball.velocity = HASHBASE.vector2() time.sleep(3) init() else: handleplayerhit() time.sleep(0.5)