hashhub/testbuilds/old/collision/player.py

242 lines
6.3 KiB
Python

import hashengine
import random
import ast
import string
import threading
import mtTkinter as tk
import time
import simpleaudio as sa
import os
import base64
global gamedata
gamedata = {}
class rend:
def __init__(self, size, cam, container, offset):
self._size = size
self._grid = {}
self._win = container
self._frame = tk.Frame(container)
self._cam = cam
for y in range(size[1]):
for x in range(size[0]):
temp = tk.Label(self._frame, text=" ", width=3)
temp.grid(row=y+offset[1], column=x+offset[0]+1)
self._win.update()
self._grid[f"{x}:{y}"] = temp
self._frame.grid()
def coltohex(self, target):
colors = []
target = [target.r, target.g, target.b]
for i in target:
colors.append(("0"*(2-len(hex(i)[2:])))+hex(i)[2:])
out = ""
for i in colors:
out = out + i
return "#"+out
def update(self):
self._win.update()
def pix(self, x, y, text, bcolor, fcolor):
if f"{x}:{y}" in self._grid:
self._grid[f"{x}:{y}"].config(text=text, bg=self.coltohex(bcolor), fg=self.coltohex(fcolor))
class script:
def __init__(self):
self.code = ""
def execute(self, API):
#old code for PCPL code execution, replaced with python code execution
"""
PCPL.resetvar()
PCPL.LIS("HASHBASE")
PCPL.run(self.code)"""
exec(self.code, API)
def add(objtype):
obj = getattr(types, objtype)()
args = {}
for i in dir(obj):
if i.startswith("_"): continue
args[i] = getattr(obj, i)
temp = {"id": objtype, "args": args, "name": objtype}
id = ""
chars = list(string.ascii_letters)
for i in range(255):
id = id + random.choice(chars)
gamedata[id] = temp
if objtype in crucial:
game.addobj(obj)
gamedata[id]["args"]["ID"] = obj.ID
return id
def importsound(target):
oid = add("rawsound")
gamedata[oid]["name"] = target["name"]
gamedata[oid]["args"]["sdata"] = base64.b64decode(target["args"]["sdata"])
gamedata[oid]["args"]["spath"] = target["args"]["spath"]
def importobj(target):
if target["id"] == "sound" or target["id"] == "rawsound":
importsound(target)
return
oid = add(target["id"])
id = gamedata[oid]
id["name"] = target["name"]
#create arguments
outargs = {}
for argname in target["args"]:
arg = target["args"][argname]
if isinstance(arg, dict):
ID = arg.pop("ARGID")
obj = attypes[ID]()
for i in arg:
setattr(obj, i, arg[i])
arg = obj
outargs[argname] = arg
#apply arguments to obj
if target["id"] in crucial:
for i in outargs:
setattr(game.getobjbyid(gamedata[oid]["args"]["ID"]), i, outargs[i])
id["args"].update(outargs)
def load(target):
file = open(target, 'r')
target = file.read()
file.close()
target = ast.literal_eval(target)
for i in target:
importobj(i)
def log(text, end="\n", flush=False):
global logfile
file = open(logfile+".txt", 'a')
file.write(text+end)
file.close()
def NULL():
pass
class gsound:
def __init__(self, data, game):
self._playing = False
self._data = data
game.currentsounds.append(self)
def play(self):
if self._playing == True: return
self._sound = sa.play_buffer(self._data, 2, 2, 44100)
self._playing = True
def stop(self):
if self._playing == False: return
self._sound.stop()
self._playing = False
def wait(self):
if self._playing == False: return
self._sound.wait_done()
def run():
print("preparing log file...")
global logfile
global maingame
global window
temp = time.gmtime(time.time())
logfile = ""
for i in temp:
logfile = logfile + "S" + str(i)
print("done")
log("Log file start!")
log("Preparing API...")
API = {"print": log, "HASHBASE": hashengine}
log("Done!")
window = tk.Tk()
window.protocol("WM_DELETE_WINDOW", NULL)
maingame = game
API["HASHGAME"] = maingame
API["SOUND"] = lambda data: gsound(data, maingame)
log("main game initalised!")
log("copying sounds...")
for i in gamedata:
i = gamedata[i]
if i["id"] != "sound" and i["id"] != "rawsound": continue
maingame.sounds[i["args"]["spath"]] = i["args"]["sdata"]
print(i["args"]["spath"])
scripts = []
for i in gamedata:
i = gamedata[i]
if i["id"] != "script": continue
i = i["args"]["code"]
obj = script()
obj.code = i
scripts.append(obj)
for i in scripts:
maingame.startscript(lambda: i.execute(API))
log("objects transferred!")
gamescript = """
global HASHGAME
import time
while True:
for i in HASHGAME._objects:
i = HASHGAME._objects[i]
HASHGAME.calcphysobj(i)
HASHGAME.render()
"""
gameloopsc = script()
gameloopsc.code = gamescript
maingame.startscript(lambda: gameloopsc.execute(API))
log("game test started!!!")
log("---------------------")
def wait():
time.sleep(0.1)
load("game.HEGF")
run()
def apath(old, ext):
return "/"
class rsound:
def __init__(self):
self.spath = ""
self.sdata = b""
class sound():
def __init__(self, new):
self.spath = os.path.basename(new).split(".")[0]
self.sdata = hashengine.loadsound(new)
global types
global ignoreat
global valtypes
global extypes
global attypes
global crucial
global game
win = tk.Tk()
game = hashengine.game(renderer=lambda size, cam: rend(size, cam, win, [0, 0]), sounddir="/")
crucial = ["obj",]
types = hashengine.enum({"obj": hashengine.obj, "script": script, "rawsound": rsound, "sound": lambda: sound(apath("", [("Wave files", ".wave .wav")]))})
ignoreat = ["ID", "execute", "sdata"]
"""self.position = vector2()
self.char = " "
self.ID = 0
self.gravity = 0
self.acceleration = vector2()
self.velocity = vector2()
self.friction = 0
self.collide = True
self.touch = True
self.anchored = False
self.bcolor = color3(255, 255, 255)
self.fcolor = color3()"""
attypes = {
"vector2": hashengine.vector2,
"color3": hashengine.color3,
}
threading.Thread(target=wait).start()
win.mainloop()