iTextSharp-LGPL/src/core/srcbc/crypto/digests/RipeMD256Digest.cs

410 lines
12 KiB
C#

using System;
namespace Org.BouncyCastle.Crypto.Digests
{
/// <remarks>
/// <p>Implementation of RipeMD256.</p>
/// <p><b>Note:</b> this algorithm offers the same level of security as RipeMD128.</p>
/// </remarks>
public class RipeMD256Digest
: GeneralDigest
{
public override string AlgorithmName
{
get { return "RIPEMD256"; }
}
public override int GetDigestSize()
{
return DigestLength;
}
private const int DigestLength = 32;
private int H0, H1, H2, H3, H4, H5, H6, H7; // IV's
private int[] X = new int[16];
private int xOff;
/// <summary> Standard constructor</summary>
public RipeMD256Digest()
{
Reset();
}
/// <summary> Copy constructor. This will copy the state of the provided
/// message digest.
/// </summary>
public RipeMD256Digest(RipeMD256Digest t):base(t)
{
H0 = t.H0;
H1 = t.H1;
H2 = t.H2;
H3 = t.H3;
H4 = t.H4;
H5 = t.H5;
H6 = t.H6;
H7 = t.H7;
Array.Copy(t.X, 0, X, 0, t.X.Length);
xOff = t.xOff;
}
internal override void ProcessWord(
byte[] input,
int inOff)
{
X[xOff++] = (input[inOff] & 0xff) | ((input[inOff + 1] & 0xff) << 8)
| ((input[inOff + 2] & 0xff) << 16) | ((input[inOff + 3] & 0xff) << 24);
if (xOff == 16)
{
ProcessBlock();
}
}
internal override void ProcessLength(
long bitLength)
{
if (xOff > 14)
{
ProcessBlock();
}
X[14] = (int)(bitLength & 0xffffffff);
X[15] = (int)((ulong)bitLength >> 32);
}
private void UnpackWord(
int word,
byte[] outBytes,
int outOff)
{
outBytes[outOff] = (byte)(uint)word;
outBytes[outOff + 1] = (byte)((uint)word >> 8);
outBytes[outOff + 2] = (byte)((uint)word >> 16);
outBytes[outOff + 3] = (byte)((uint)word >> 24);
}
public override int DoFinal(byte[] output, int outOff)
{
Finish();
UnpackWord(H0, output, outOff);
UnpackWord(H1, output, outOff + 4);
UnpackWord(H2, output, outOff + 8);
UnpackWord(H3, output, outOff + 12);
UnpackWord(H4, output, outOff + 16);
UnpackWord(H5, output, outOff + 20);
UnpackWord(H6, output, outOff + 24);
UnpackWord(H7, output, outOff + 28);
Reset();
return DigestLength;
}
/// <summary> reset the chaining variables to the IV values.</summary>
public override void Reset()
{
base.Reset();
H0 = unchecked((int)0x67452301);
H1 = unchecked((int)0xefcdab89);
H2 = unchecked((int)0x98badcfe);
H3 = unchecked((int)0x10325476);
H4 = unchecked((int)0x76543210);
H5 = unchecked((int)0xFEDCBA98);
H6 = unchecked((int)0x89ABCDEF);
H7 = unchecked((int)0x01234567);
xOff = 0;
for (int i = 0; i != X.Length; i++)
{
X[i] = 0;
}
}
/*
* rotate int x left n bits.
*/
private int RL(
int x,
int n)
{
return (x << n) | (int)((uint)x >> (32 - n));
}
/*
* f1,f2,f3,f4 are the basic RipeMD128 functions.
*/
/*
* F
*/
private int F1(int x, int y, int z)
{
return x ^ y ^ z;
}
/*
* G
*/
private int F2(int x, int y, int z)
{
return (x & y) | (~ x & z);
}
/*
* H
*/
private int F3(int x, int y, int z)
{
return (x | ~ y) ^ z;
}
/*
* I
*/
private int F4(int x, int y, int z)
{
return (x & z) | (y & ~ z);
}
private int F1(int a, int b, int c, int d, int x, int s)
{
return RL(a + F1(b, c, d) + x, s);
}
private int F2(int a, int b, int c, int d, int x, int s)
{
return RL(a + F2(b, c, d) + x + unchecked((int)0x5a827999), s);
}
private int F3(int a, int b, int c, int d, int x, int s)
{
return RL(a + F3(b, c, d) + x + unchecked((int)0x6ed9eba1), s);
}
private int F4(int a, int b, int c, int d, int x, int s)
{
return RL(a + F4(b, c, d) + x + unchecked((int)0x8f1bbcdc), s);
}
private int FF1(int a, int b, int c, int d, int x, int s)
{
return RL(a + F1(b, c, d) + x, s);
}
private int FF2(int a, int b, int c, int d, int x, int s)
{
return RL(a + F2(b, c, d) + x + unchecked((int)0x6d703ef3), s);
}
private int FF3(int a, int b, int c, int d, int x, int s)
{
return RL(a + F3(b, c, d) + x + unchecked((int)0x5c4dd124), s);
}
private int FF4(int a, int b, int c, int d, int x, int s)
{
return RL(a + F4(b, c, d) + x + unchecked((int)0x50a28be6), s);
}
internal override void ProcessBlock()
{
int a, aa;
int b, bb;
int c, cc;
int d, dd;
int t;
a = H0;
b = H1;
c = H2;
d = H3;
aa = H4;
bb = H5;
cc = H6;
dd = H7;
//
// Round 1
//
a = F1(a, b, c, d, X[0], 11);
d = F1(d, a, b, c, X[1], 14);
c = F1(c, d, a, b, X[2], 15);
b = F1(b, c, d, a, X[3], 12);
a = F1(a, b, c, d, X[4], 5);
d = F1(d, a, b, c, X[5], 8);
c = F1(c, d, a, b, X[6], 7);
b = F1(b, c, d, a, X[7], 9);
a = F1(a, b, c, d, X[8], 11);
d = F1(d, a, b, c, X[9], 13);
c = F1(c, d, a, b, X[10], 14);
b = F1(b, c, d, a, X[11], 15);
a = F1(a, b, c, d, X[12], 6);
d = F1(d, a, b, c, X[13], 7);
c = F1(c, d, a, b, X[14], 9);
b = F1(b, c, d, a, X[15], 8);
aa = FF4(aa, bb, cc, dd, X[5], 8);
dd = FF4(dd, aa, bb, cc, X[14], 9);
cc = FF4(cc, dd, aa, bb, X[7], 9);
bb = FF4(bb, cc, dd, aa, X[0], 11);
aa = FF4(aa, bb, cc, dd, X[9], 13);
dd = FF4(dd, aa, bb, cc, X[2], 15);
cc = FF4(cc, dd, aa, bb, X[11], 15);
bb = FF4(bb, cc, dd, aa, X[4], 5);
aa = FF4(aa, bb, cc, dd, X[13], 7);
dd = FF4(dd, aa, bb, cc, X[6], 7);
cc = FF4(cc, dd, aa, bb, X[15], 8);
bb = FF4(bb, cc, dd, aa, X[8], 11);
aa = FF4(aa, bb, cc, dd, X[1], 14);
dd = FF4(dd, aa, bb, cc, X[10], 14);
cc = FF4(cc, dd, aa, bb, X[3], 12);
bb = FF4(bb, cc, dd, aa, X[12], 6);
t = a; a = aa; aa = t;
//
// Round 2
//
a = F2(a, b, c, d, X[7], 7);
d = F2(d, a, b, c, X[4], 6);
c = F2(c, d, a, b, X[13], 8);
b = F2(b, c, d, a, X[1], 13);
a = F2(a, b, c, d, X[10], 11);
d = F2(d, a, b, c, X[6], 9);
c = F2(c, d, a, b, X[15], 7);
b = F2(b, c, d, a, X[3], 15);
a = F2(a, b, c, d, X[12], 7);
d = F2(d, a, b, c, X[0], 12);
c = F2(c, d, a, b, X[9], 15);
b = F2(b, c, d, a, X[5], 9);
a = F2(a, b, c, d, X[2], 11);
d = F2(d, a, b, c, X[14], 7);
c = F2(c, d, a, b, X[11], 13);
b = F2(b, c, d, a, X[8], 12);
aa = FF3(aa, bb, cc, dd, X[6], 9);
dd = FF3(dd, aa, bb, cc, X[11], 13);
cc = FF3(cc, dd, aa, bb, X[3], 15);
bb = FF3(bb, cc, dd, aa, X[7], 7);
aa = FF3(aa, bb, cc, dd, X[0], 12);
dd = FF3(dd, aa, bb, cc, X[13], 8);
cc = FF3(cc, dd, aa, bb, X[5], 9);
bb = FF3(bb, cc, dd, aa, X[10], 11);
aa = FF3(aa, bb, cc, dd, X[14], 7);
dd = FF3(dd, aa, bb, cc, X[15], 7);
cc = FF3(cc, dd, aa, bb, X[8], 12);
bb = FF3(bb, cc, dd, aa, X[12], 7);
aa = FF3(aa, bb, cc, dd, X[4], 6);
dd = FF3(dd, aa, bb, cc, X[9], 15);
cc = FF3(cc, dd, aa, bb, X[1], 13);
bb = FF3(bb, cc, dd, aa, X[2], 11);
t = b; b = bb; bb = t;
//
// Round 3
//
a = F3(a, b, c, d, X[3], 11);
d = F3(d, a, b, c, X[10], 13);
c = F3(c, d, a, b, X[14], 6);
b = F3(b, c, d, a, X[4], 7);
a = F3(a, b, c, d, X[9], 14);
d = F3(d, a, b, c, X[15], 9);
c = F3(c, d, a, b, X[8], 13);
b = F3(b, c, d, a, X[1], 15);
a = F3(a, b, c, d, X[2], 14);
d = F3(d, a, b, c, X[7], 8);
c = F3(c, d, a, b, X[0], 13);
b = F3(b, c, d, a, X[6], 6);
a = F3(a, b, c, d, X[13], 5);
d = F3(d, a, b, c, X[11], 12);
c = F3(c, d, a, b, X[5], 7);
b = F3(b, c, d, a, X[12], 5);
aa = FF2(aa, bb, cc, dd, X[15], 9);
dd = FF2(dd, aa, bb, cc, X[5], 7);
cc = FF2(cc, dd, aa, bb, X[1], 15);
bb = FF2(bb, cc, dd, aa, X[3], 11);
aa = FF2(aa, bb, cc, dd, X[7], 8);
dd = FF2(dd, aa, bb, cc, X[14], 6);
cc = FF2(cc, dd, aa, bb, X[6], 6);
bb = FF2(bb, cc, dd, aa, X[9], 14);
aa = FF2(aa, bb, cc, dd, X[11], 12);
dd = FF2(dd, aa, bb, cc, X[8], 13);
cc = FF2(cc, dd, aa, bb, X[12], 5);
bb = FF2(bb, cc, dd, aa, X[2], 14);
aa = FF2(aa, bb, cc, dd, X[10], 13);
dd = FF2(dd, aa, bb, cc, X[0], 13);
cc = FF2(cc, dd, aa, bb, X[4], 7);
bb = FF2(bb, cc, dd, aa, X[13], 5);
t = c; c = cc; cc = t;
//
// Round 4
//
a = F4(a, b, c, d, X[1], 11);
d = F4(d, a, b, c, X[9], 12);
c = F4(c, d, a, b, X[11], 14);
b = F4(b, c, d, a, X[10], 15);
a = F4(a, b, c, d, X[0], 14);
d = F4(d, a, b, c, X[8], 15);
c = F4(c, d, a, b, X[12], 9);
b = F4(b, c, d, a, X[4], 8);
a = F4(a, b, c, d, X[13], 9);
d = F4(d, a, b, c, X[3], 14);
c = F4(c, d, a, b, X[7], 5);
b = F4(b, c, d, a, X[15], 6);
a = F4(a, b, c, d, X[14], 8);
d = F4(d, a, b, c, X[5], 6);
c = F4(c, d, a, b, X[6], 5);
b = F4(b, c, d, a, X[2], 12);
aa = FF1(aa, bb, cc, dd, X[8], 15);
dd = FF1(dd, aa, bb, cc, X[6], 5);
cc = FF1(cc, dd, aa, bb, X[4], 8);
bb = FF1(bb, cc, dd, aa, X[1], 11);
aa = FF1(aa, bb, cc, dd, X[3], 14);
dd = FF1(dd, aa, bb, cc, X[11], 14);
cc = FF1(cc, dd, aa, bb, X[15], 6);
bb = FF1(bb, cc, dd, aa, X[0], 14);
aa = FF1(aa, bb, cc, dd, X[5], 6);
dd = FF1(dd, aa, bb, cc, X[12], 9);
cc = FF1(cc, dd, aa, bb, X[2], 12);
bb = FF1(bb, cc, dd, aa, X[13], 9);
aa = FF1(aa, bb, cc, dd, X[9], 12);
dd = FF1(dd, aa, bb, cc, X[7], 5);
cc = FF1(cc, dd, aa, bb, X[10], 15);
bb = FF1(bb, cc, dd, aa, X[14], 8);
t = d; d = dd; dd = t;
H0 += a;
H1 += b;
H2 += c;
H3 += d;
H4 += aa;
H5 += bb;
H6 += cc;
H7 += dd;
//
// reset the offset and clean out the word buffer.
//
xOff = 0;
for (int i = 0; i != X.Length; i++)
{
X[i] = 0;
}
}
}
}