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using System.Numerics;
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namespace ln.ethercat.kinematics
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{
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public abstract class Joint
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{
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public Joint()
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{
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ForwardMatrix = Matrix4x4.Identity;
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}
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public Joint(Matrix4x4 forwardMatrix)
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{
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ForwardMatrix = forwardMatrix;
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}
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public Matrix4x4 ForwardMatrix { get; protected set; }
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}
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} |