20 lines
418 B
C#
20 lines
418 B
C#
using System.Numerics;
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namespace ln.ethercat.kinematics
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{
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public struct Position
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{
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public readonly Vector3 Base;
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public readonly Vector3 X;
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public readonly Vector3 Y;
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public readonly Vector3 Z;
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public Position(Vector3 b, Vector3 x, Vector3 y, Vector3 z)
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{
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Base = b;
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X = x;
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Y = y;
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Z = z;
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}
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}
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} |