Initial Commit
commit
818f2a2a7a
|
@ -0,0 +1,41 @@
|
|||
# Autosave files
|
||||
*~
|
||||
|
||||
# build
|
||||
[Oo]bj/
|
||||
[Bb]in/
|
||||
packages/
|
||||
TestResults/
|
||||
|
||||
# globs
|
||||
Makefile.in
|
||||
*.DS_Store
|
||||
*.sln.cache
|
||||
*.suo
|
||||
*.cache
|
||||
*.pidb
|
||||
*.userprefs
|
||||
*.usertasks
|
||||
config.log
|
||||
config.make
|
||||
config.status
|
||||
aclocal.m4
|
||||
install-sh
|
||||
autom4te.cache/
|
||||
*.user
|
||||
*.tar.gz
|
||||
tarballs/
|
||||
test-results/
|
||||
Thumbs.db
|
||||
.vs/
|
||||
|
||||
# Mac bundle stuff
|
||||
*.dmg
|
||||
*.app
|
||||
|
||||
# resharper
|
||||
*_Resharper.*
|
||||
*.Resharper
|
||||
|
||||
# dotCover
|
||||
*.dotCover
|
|
@ -0,0 +1,124 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace ln.threading
|
||||
{
|
||||
public enum CCAState {
|
||||
READ, // Read access may be acquired
|
||||
WAIT, // Write access is to be acquired after current reads are released
|
||||
WRITE // Write access is acquired
|
||||
}
|
||||
public class CCALock
|
||||
{
|
||||
public CCAState State { get; private set; }
|
||||
|
||||
public IEnumerable<Lock> Waiting => waiting;
|
||||
public IEnumerable<Lock> Locks => locks;
|
||||
|
||||
HashSet<Lock> locks = new HashSet<Lock>();
|
||||
Lock writeWait;
|
||||
HashSet<Lock> waiting = new HashSet<Lock>();
|
||||
|
||||
public CCALock()
|
||||
{}
|
||||
|
||||
public Lock AcquireRead() => AcquireLock(false, -1);
|
||||
public Lock AcquireWrite() => AcquireLock(true, -1);
|
||||
public Lock AcquireRead(int timeout) => AcquireLock(false, timeout);
|
||||
public Lock AcquireWrite(int timeout) => AcquireLock(true, timeout);
|
||||
|
||||
public Lock AcquireLock(bool writeaccess,int timeout)
|
||||
{
|
||||
Lock lck = new Lock(this);
|
||||
lock (this)
|
||||
{
|
||||
WaitForRead(lck, timeout);
|
||||
|
||||
if (writeaccess)
|
||||
{
|
||||
writeWait = lck;
|
||||
|
||||
if (locks.Count > 0)
|
||||
{
|
||||
State = CCAState.WAIT;
|
||||
|
||||
lock (writeWait)
|
||||
{
|
||||
Monitor.Exit(this);
|
||||
if (!Monitor.Wait(writeWait, timeout))
|
||||
{
|
||||
Monitor.Enter(this);
|
||||
State = CCAState.READ;
|
||||
throw new TimeoutException();
|
||||
}
|
||||
Monitor.Enter(this);
|
||||
}
|
||||
}
|
||||
State = CCAState.WRITE;
|
||||
}
|
||||
|
||||
locks.Add(lck);
|
||||
lck.Acquired = true;
|
||||
}
|
||||
|
||||
return lck;
|
||||
}
|
||||
|
||||
private void WaitForRead(Lock lck,int timeout)
|
||||
{
|
||||
while (State != CCAState.READ)
|
||||
{
|
||||
waiting.Add(lck);
|
||||
if (!Monitor.Wait(this, timeout))
|
||||
throw new TimeoutException();
|
||||
waiting.Remove(lck);
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseLock(Lock lck)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
locks.Remove(lck);
|
||||
if ((State == CCAState.WAIT) && (locks.Count == 0))
|
||||
{
|
||||
lock (writeWait)
|
||||
{
|
||||
Monitor.Pulse(writeWait);
|
||||
}
|
||||
}
|
||||
else if (State == CCAState.WRITE)
|
||||
{
|
||||
if (writeWait != lck)
|
||||
throw new LockingException();
|
||||
|
||||
writeWait = null;
|
||||
State = CCAState.READ;
|
||||
Monitor.PulseAll(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Lock : IDisposable
|
||||
{
|
||||
public CCALock CCALock { get; }
|
||||
|
||||
public bool Acquired { get; internal set; }
|
||||
|
||||
public Lock(CCALock cca)
|
||||
{
|
||||
CCALock = cca;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Acquired)
|
||||
CCALock.ReleaseLock(this);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
namespace ln.threading
|
||||
{
|
||||
public class DisposableLock : IDisposable
|
||||
{
|
||||
public object LockedObject { get; }
|
||||
|
||||
public DisposableLock(object lockedObject)
|
||||
{
|
||||
LockedObject = lockedObject;
|
||||
Monitor.Enter(lockedObject);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Monitor.Exit(LockedObject);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
namespace ln.threading
|
||||
{
|
||||
public class DynamicPool : Pool
|
||||
{
|
||||
public int Timeout { get; set; }
|
||||
|
||||
public DynamicPool() :this(Environment.ProcessorCount){}
|
||||
public DynamicPool(int maxPoolSize)
|
||||
:base(maxPoolSize)
|
||||
{
|
||||
Timeout = 15000;
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
if ((State == PoolState.RUN) || (State == PoolState.SHUTDOWN))
|
||||
throw new NotSupportedException("Pool can only be started if not running");
|
||||
|
||||
State = PoolState.RUN;
|
||||
}
|
||||
|
||||
protected override PoolJob WaitForJob(PoolThread poolThread)
|
||||
{
|
||||
if (State == PoolState.RUN)
|
||||
{
|
||||
lock (waitingThreads)
|
||||
{
|
||||
PoolJob poolJob = Dequeue(poolThread);
|
||||
if (poolJob != null)
|
||||
return poolJob;
|
||||
|
||||
waitingThreads.Add(poolThread);
|
||||
Monitor.Wait(waitingThreads, Timeout);
|
||||
waitingThreads.Remove(poolThread);
|
||||
|
||||
poolJob = Dequeue(poolThread);
|
||||
return poolJob;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override void PulseWaitingThread()
|
||||
{
|
||||
lock (waitingThreads)
|
||||
{
|
||||
if (waitingThreads.Count > 0)
|
||||
{
|
||||
Monitor.Pulse(waitingThreads);
|
||||
}
|
||||
else if (CurrentPoolSize < PoolSize)
|
||||
{
|
||||
CreatePoolThread();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
using System;
|
||||
namespace ln.threading
|
||||
{
|
||||
public class LockingException : Exception
|
||||
{
|
||||
public LockingException()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,278 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ln.logging;
|
||||
|
||||
namespace ln.threading
|
||||
{
|
||||
public enum PoolThreadState { READY, WORKING, EXITED }
|
||||
public delegate void PoolJobFinished(Pool pool, PoolJob job);
|
||||
|
||||
public enum PoolState
|
||||
{
|
||||
INITIALIZE, // Pool Instanz erstellt
|
||||
RUN, // Pool ist in Betrieb
|
||||
SHUTDOWN, // Pool wird heruntergefahren (es warten noch laufende Jobs)
|
||||
STOPPED // Pool wurde beendet, alle Resourcen freigegeben
|
||||
}
|
||||
|
||||
public partial class Pool : IDisposable
|
||||
{
|
||||
public static bool DEBUG = false;
|
||||
|
||||
public PoolState State { get; protected set; } = PoolState.INITIALIZE;
|
||||
|
||||
public event PoolJobFinished PoolJobFinished;
|
||||
|
||||
public PoolThread[] PoolThreads => ThreadHelpers.GetLockedValue(poolThreads, () => poolThreads.ToArray());
|
||||
|
||||
public int PoolSize { get; }
|
||||
public int CurrentPoolSize => ThreadHelpers.GetLockedValue(poolThreads, () => poolThreads.Count);
|
||||
public PoolJob[] CurrentPoolJobs => ThreadHelpers.GetLockedValue(poolThreads, () => poolThreads.Select((t) => t.CurrentJob).Where((j) => j != null).ToArray());
|
||||
|
||||
public PoolJob[] QueuedJobs => ThreadHelpers.GetLockedValue(waitingThreads, () => queuedJobs.ToArray());
|
||||
public int NumQueuedJobs => ThreadHelpers.GetLockedValue(waitingThreads, () => queuedJobs.Count);
|
||||
|
||||
private List<PoolThread> poolThreads = new List<PoolThread>();
|
||||
|
||||
protected HashSet<PoolThread> workingThreads = new HashSet<PoolThread>();
|
||||
protected HashSet<PoolThread> waitingThreads = new HashSet<PoolThread>();
|
||||
|
||||
private Queue<PoolJob> queuedJobs = new Queue<PoolJob>();
|
||||
|
||||
public Pool() : this(Environment.ProcessorCount){}
|
||||
public Pool(int numThreads)
|
||||
{
|
||||
PoolSize = numThreads;
|
||||
}
|
||||
|
||||
public virtual void Start()
|
||||
{
|
||||
if ((State == PoolState.RUN) || (State == PoolState.SHUTDOWN))
|
||||
throw new NotSupportedException("Pool can only be started if not running");
|
||||
|
||||
State = PoolState.RUN;
|
||||
|
||||
for (int n = 0; n < PoolSize; n++)
|
||||
{
|
||||
CreatePoolThread();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Stop() => Stop(false);
|
||||
public virtual void Stop(bool abort)
|
||||
{
|
||||
if (State != PoolState.RUN)
|
||||
throw new NotSupportedException("Pool must be running to be able to stop");
|
||||
|
||||
State = PoolState.SHUTDOWN;
|
||||
|
||||
lock (waitingThreads)
|
||||
{
|
||||
queuedJobs.Clear();
|
||||
}
|
||||
|
||||
if (abort)
|
||||
Abort();
|
||||
|
||||
while (CurrentPoolSize > ((PoolThread.CurrentPoolThread.Value?.Pool == this) ? 1 : 0))
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (waitingThreads)
|
||||
Monitor.PulseAll(waitingThreads);
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
catch (ThreadInterruptedException)
|
||||
{ }
|
||||
}
|
||||
|
||||
State = PoolState.STOPPED;
|
||||
}
|
||||
|
||||
public void Enqueue(JobDelegate job) => Enqueue((poolJob) => job());
|
||||
public PoolJob Enqueue(ExtendedJobDelegate extendedJobDelegate) => Enqueue(extendedJobDelegate, "N/A");
|
||||
public PoolJob Enqueue(ExtendedJobDelegate extendedJobDelegate, string jobName) => EnqueuePoolJob(new PoolJob(jobName, extendedJobDelegate));
|
||||
public bool Enqueue(PoolJob poolJob) => EnqueuePoolJob(poolJob) != null;
|
||||
|
||||
protected virtual PoolJob EnqueuePoolJob(PoolJob poolJob)
|
||||
{
|
||||
if (State != PoolState.RUN)
|
||||
throw new NotSupportedException("Pool not running");
|
||||
|
||||
lock (waitingThreads)
|
||||
{
|
||||
if (queuedJobs.Contains(poolJob) || CurrentPoolJobs.Contains(poolJob))
|
||||
return null;
|
||||
|
||||
poolJob.Prepare();
|
||||
queuedJobs.Enqueue(poolJob);
|
||||
|
||||
PulseWaitingThread();
|
||||
}
|
||||
|
||||
return poolJob;
|
||||
}
|
||||
|
||||
protected virtual void PulseWaitingThread()
|
||||
{
|
||||
lock (waitingThreads)
|
||||
Monitor.Pulse(waitingThreads);
|
||||
}
|
||||
|
||||
public virtual int Enqueue(IEnumerable<PoolJob> poolJobs)
|
||||
{
|
||||
if (State != PoolState.RUN)
|
||||
throw new NotSupportedException("Pool not running");
|
||||
|
||||
int count = 0;
|
||||
|
||||
lock (waitingThreads)
|
||||
{
|
||||
HashSet<PoolJob> currentPoolJobs = new HashSet<PoolJob>(CurrentPoolJobs);
|
||||
foreach (PoolJob j in queuedJobs)
|
||||
currentPoolJobs.Add(j);
|
||||
|
||||
foreach (PoolJob poolJob in poolJobs)
|
||||
{
|
||||
if (!currentPoolJobs.Contains(poolJob))
|
||||
{
|
||||
poolJob.Prepare();
|
||||
queuedJobs.Enqueue(poolJob);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
Monitor.PulseAll(waitingThreads);
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
protected virtual PoolJob Dequeue() => Dequeue(PoolThread.CurrentPoolThread?.Value);
|
||||
protected virtual PoolJob Dequeue(PoolThread poolThread)
|
||||
{
|
||||
if (poolThread == null)
|
||||
throw new NullReferenceException();
|
||||
|
||||
if (State == PoolState.RUN)
|
||||
{
|
||||
lock (waitingThreads)
|
||||
{
|
||||
if (queuedJobs.Count > 0)
|
||||
return queuedJobs.Dequeue();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected virtual PoolJob WaitForJob(PoolThread poolThread)
|
||||
{
|
||||
while (State == PoolState.RUN)
|
||||
{
|
||||
lock (waitingThreads)
|
||||
{
|
||||
PoolJob poolJob = Dequeue(poolThread);
|
||||
if (poolJob != null)
|
||||
return poolJob;
|
||||
|
||||
waitingThreads.Add(poolThread);
|
||||
Monitor.Wait(waitingThreads);
|
||||
waitingThreads.Remove(poolThread);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
protected virtual void WorkerThreadLoop()
|
||||
{
|
||||
PoolThread poolThread = PoolThread.CurrentPoolThread.Value;
|
||||
if (poolThread == null)
|
||||
throw new NotSupportedException("Pool.WorkerThreadLoop(): Must be called from PoolThread");
|
||||
|
||||
lock (poolThreads)
|
||||
poolThreads.Add(poolThread);
|
||||
|
||||
try
|
||||
{
|
||||
while (State == PoolState.RUN)
|
||||
{
|
||||
PoolJob poolJob = WaitForJob(poolThread);
|
||||
if (poolJob == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (workingThreads)
|
||||
workingThreads.Add(poolThread);
|
||||
|
||||
try
|
||||
{
|
||||
poolJob.Run(this);
|
||||
if (PoolJobFinished != null)
|
||||
PoolJobFinished(this,poolJob);
|
||||
}
|
||||
finally
|
||||
{
|
||||
lock (workingThreads)
|
||||
workingThreads.Remove(poolThread);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (PoolThreadMustExitException)
|
||||
{}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Log(e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
lock (poolThreads)
|
||||
poolThreads.Remove(poolThread);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void Abort()
|
||||
{
|
||||
lock (poolThreads)
|
||||
{
|
||||
foreach (PoolThread poolThread in poolThreads)
|
||||
poolThread?.CurrentJob?.RequestAbort();
|
||||
}
|
||||
}
|
||||
|
||||
private bool AmIPoolThread() => PoolThread.CurrentPoolThread.Value != null;
|
||||
|
||||
public PoolThread FindPoolThread(PoolJob job)
|
||||
{
|
||||
lock (poolThreads)
|
||||
{
|
||||
foreach (PoolThread poolThread in poolThreads)
|
||||
{
|
||||
if (poolThread.CurrentJob == job)
|
||||
return poolThread;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected virtual PoolThread CreatePoolThread()
|
||||
{
|
||||
PoolThread poolThread = new PoolThread(WorkerThreadLoop);
|
||||
return poolThread;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (State == PoolState.RUN)
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,172 @@
|
|||
using System;
|
||||
using ln.logging;
|
||||
using System.Threading;
|
||||
namespace ln.threading
|
||||
{
|
||||
public delegate void JobDelegate();
|
||||
public delegate void ExtendedJobDelegate(PoolJob poolJob);
|
||||
|
||||
public enum PoolJobState { PREPARED, RUNNING, DONE, FAILED };
|
||||
|
||||
public class PoolJob
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
public JobDelegate Job { get; }
|
||||
public ExtendedJobDelegate ExtendedJob { get; }
|
||||
|
||||
public double Progress { get; set; }
|
||||
public string State { get; set; }
|
||||
|
||||
public PoolJobState JobState { get; private set; }
|
||||
|
||||
public bool JobAbortRequested { get; private set; }
|
||||
|
||||
private Pool Pool { get; set; }
|
||||
|
||||
protected PoolJob()
|
||||
{
|
||||
JobState = PoolJobState.PREPARED;
|
||||
}
|
||||
public PoolJob(JobDelegate job)
|
||||
: this()
|
||||
{
|
||||
Job = job;
|
||||
ExtendedJob = null;
|
||||
Name = "N/A";
|
||||
}
|
||||
public PoolJob(ExtendedJobDelegate job)
|
||||
: this()
|
||||
{
|
||||
Job = null;
|
||||
ExtendedJob = job;
|
||||
Name = "N/A";
|
||||
}
|
||||
public PoolJob(String name, ExtendedJobDelegate job)
|
||||
: this()
|
||||
{
|
||||
Job = null;
|
||||
ExtendedJob = job;
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public void RequestAbort()
|
||||
{
|
||||
JobAbortRequested = true;
|
||||
if (Pool != null)
|
||||
{
|
||||
PoolThread poolThread = Pool.FindPoolThread(this);
|
||||
if (poolThread != null)
|
||||
{
|
||||
if (poolThread.Thread.ThreadState == ThreadState.WaitSleepJoin)
|
||||
poolThread.Thread.Interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ForceFail()
|
||||
{
|
||||
JobState = PoolJobState.FAILED;
|
||||
}
|
||||
public void setState(string state,params object[] p)
|
||||
{
|
||||
State = String.Format(state, p);
|
||||
}
|
||||
|
||||
|
||||
public virtual void RunJob()
|
||||
{
|
||||
if (Job != null)
|
||||
{
|
||||
Job();
|
||||
}
|
||||
else if (ExtendedJob != null)
|
||||
{
|
||||
ExtendedJob(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Log(LogLevel.ERROR, "PoolJob without JobDelegate tried to run");
|
||||
JobState = PoolJobState.FAILED;
|
||||
}
|
||||
}
|
||||
|
||||
public void Run(Pool pool)
|
||||
{
|
||||
Pool = pool;
|
||||
try
|
||||
{
|
||||
JobState = PoolJobState.RUNNING;
|
||||
|
||||
RunJob();
|
||||
|
||||
JobState = PoolJobState.DONE;
|
||||
|
||||
if (Pool.DEBUG && (State != null) && !String.Empty.Equals(State))
|
||||
Logging.Log(LogLevel.DEBUG, "PoolJob exited normally with State={0}", State);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
JobState = PoolJobState.FAILED;
|
||||
Logging.Log(LogLevel.ERROR, "PoolJob: {0} caught exception {1}", this, e);
|
||||
Logging.Log(e);
|
||||
}
|
||||
Pool = null;
|
||||
}
|
||||
|
||||
public void SplitJob(PoolJob[] jobs)
|
||||
{
|
||||
if (Pool == null)
|
||||
throw new ArgumentNullException();
|
||||
|
||||
foreach (PoolJob job in jobs)
|
||||
{
|
||||
if (!Pool.Enqueue(job))
|
||||
{
|
||||
Logging.Log(LogLevel.ERROR, "PoolJob.SplitJob(): Failed to enqueue splitted Job");
|
||||
foreach (PoolJob _job in jobs)
|
||||
{
|
||||
_job.RequestAbort();
|
||||
}
|
||||
throw new Exception("Failed to enqueue splitted Job");
|
||||
}
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
int nFinished = 0, nError = 0;
|
||||
double progress = 0.0;
|
||||
|
||||
foreach (PoolJob job in jobs)
|
||||
{
|
||||
progress += job.Progress;
|
||||
|
||||
switch (job.JobState)
|
||||
{
|
||||
case PoolJobState.DONE:
|
||||
nFinished++;
|
||||
break;
|
||||
case PoolJobState.FAILED:
|
||||
nError++;
|
||||
break;
|
||||
}
|
||||
|
||||
if (JobAbortRequested)
|
||||
job.RequestAbort();
|
||||
}
|
||||
|
||||
Progress = progress / jobs.Length;
|
||||
|
||||
if ((nError + nFinished) == jobs.Length)
|
||||
break;
|
||||
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Prepare()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,79 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace ln.threading
|
||||
{
|
||||
public class PoolThreadMustExitException : Exception
|
||||
{}
|
||||
|
||||
public class PoolThread
|
||||
{
|
||||
public static ThreadLocal<PoolThread> CurrentPoolThread { get; } = new ThreadLocal<PoolThread>();
|
||||
|
||||
public Pool Pool { get; private set; }
|
||||
public Thread Thread { get; }
|
||||
|
||||
public PoolJob CurrentJob { get; private set; }
|
||||
|
||||
private Action ThreadLoop;
|
||||
|
||||
public PoolThread(Action threadLoop)
|
||||
{
|
||||
ThreadLoop = threadLoop;
|
||||
|
||||
Thread = new Thread(thread);
|
||||
Thread.Start();
|
||||
}
|
||||
|
||||
private void thread()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
CurrentPoolThread.Value = this;
|
||||
}
|
||||
|
||||
ThreadLoop();
|
||||
|
||||
lock (this)
|
||||
{
|
||||
CurrentPoolThread.Value = null;
|
||||
}
|
||||
}
|
||||
//while (Pool.State != PoolState.SHUTDOWN)
|
||||
//{
|
||||
// PoolJob poolJob = null;
|
||||
// try
|
||||
// {
|
||||
// poolJob = Pool.Dequeue();
|
||||
// }
|
||||
// catch (TimeoutException)
|
||||
// {
|
||||
// break;
|
||||
// }
|
||||
|
||||
// if (poolJob != null)
|
||||
// {
|
||||
// State = PoolThreadState.WORKING;
|
||||
// CurrentJob = poolJob;
|
||||
// CurrentJob.Run(Pool);
|
||||
|
||||
// if (Pool.PoolJobFinished != null)
|
||||
// Pool.PoolJobFinished.Invoke(Pool, CurrentJob);
|
||||
|
||||
// CurrentJob = null;
|
||||
// State = PoolThreadState.READY;
|
||||
// }
|
||||
//}
|
||||
|
||||
//CurrentPoolThread.Value = null;
|
||||
|
||||
//State = PoolThreadState.EXITED;
|
||||
|
||||
//lock (Pool.poolThreads)
|
||||
//{
|
||||
// Pool.poolThreads.Remove(this);
|
||||
// Monitor.Pulse(Pool.poolThreads);
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,162 @@
|
|||
// /**
|
||||
// * File: SchedulingPool.cs
|
||||
// * Author: haraldwolff
|
||||
// *
|
||||
// * This file and it's content is copyrighted by the Author and / or copyright holder.
|
||||
// * Any use wihtout proper permission is illegal and may lead to legal actions.
|
||||
// *
|
||||
// *
|
||||
// **/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using ln.collections;
|
||||
using ln.type;
|
||||
|
||||
namespace ln.threading
|
||||
{
|
||||
|
||||
public class SchedulingPool
|
||||
{
|
||||
static SchedulingPool defaultPool = null;
|
||||
static public SchedulingPool Default
|
||||
{
|
||||
get
|
||||
{
|
||||
if (defaultPool == null)
|
||||
defaultPool = new SchedulingPool();
|
||||
|
||||
return defaultPool;
|
||||
}
|
||||
set => defaultPool = value;
|
||||
}
|
||||
|
||||
public Pool ThreadPool { get; private set; }
|
||||
public int ThreadCount => ThreadPool.PoolSize;
|
||||
|
||||
BTreeValueList<double, ScheduledJob> schedule = new BTreeValueList<double, ScheduledJob>();
|
||||
Thread schedulerThread;
|
||||
|
||||
Dictionary<Action, ScheduledJob> scheduledJobs = new Dictionary<Action, ScheduledJob>();
|
||||
|
||||
public SchedulingPool()
|
||||
:this(Environment.ProcessorCount)
|
||||
{
|
||||
}
|
||||
public SchedulingPool(int nThreads)
|
||||
{
|
||||
ThreadPool = new Pool(nThreads);
|
||||
ThreadPool.Start();
|
||||
|
||||
lock (this)
|
||||
{
|
||||
schedulerThread = new Thread(scheduler);
|
||||
schedulerThread.Start();
|
||||
|
||||
Monitor.Wait(this);
|
||||
}
|
||||
}
|
||||
|
||||
void scheduler()
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
Monitor.PulseAll(this);
|
||||
|
||||
while (true)
|
||||
{
|
||||
double now = DateTime.Now.ToUnixTimeMilliseconds();
|
||||
if (schedule.Empty)
|
||||
{
|
||||
Monitor.Wait(this);
|
||||
}
|
||||
else if (schedule.First <= now)
|
||||
{
|
||||
while (!schedule.Empty && (schedule.First <= now))
|
||||
{
|
||||
ScheduledJob scheduledJob = schedule.Shift();
|
||||
ThreadPool.Enqueue(scheduledJob);
|
||||
scheduledJob.Reschedule();
|
||||
enqueue(scheduledJob);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Monitor.Wait(this, (int)(schedule.First - now));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void enqueue(ScheduledJob job)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
if (schedule.TryAdd(job.NextScheduledExecution, job))
|
||||
Monitor.Pulse(this);
|
||||
}
|
||||
}
|
||||
void dequeue(ScheduledJob job)
|
||||
{
|
||||
lock (this)
|
||||
{
|
||||
if (schedule.TryRemove(job.NextScheduledExecution, job))
|
||||
Monitor.Pulse(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void Schedule(Action action, double scheduledIntervall)
|
||||
{
|
||||
if (!scheduledJobs.TryGetValue(action, out ScheduledJob scheduledJob))
|
||||
{
|
||||
scheduledJob = new ScheduledJob(action, scheduledIntervall);
|
||||
scheduledJobs.Add(action, scheduledJob);
|
||||
}
|
||||
else
|
||||
{
|
||||
scheduledJob.ScheduledInterval = scheduledIntervall;
|
||||
}
|
||||
enqueue(scheduledJob);
|
||||
}
|
||||
public void Unschedule(Action action)
|
||||
{
|
||||
if (scheduledJobs.TryGetValue(action, out ScheduledJob scheduledJob))
|
||||
{
|
||||
dequeue(scheduledJob);
|
||||
}
|
||||
}
|
||||
|
||||
public class ScheduledJob : PoolJob
|
||||
{
|
||||
public SchedulingPool Pool { get; private set; }
|
||||
public Action Action { get; }
|
||||
|
||||
public double NextScheduledExecution { get; set; }
|
||||
public double ScheduledInterval { get; set; }
|
||||
|
||||
public ScheduledJob(Action action)
|
||||
: this(action, 0, DateTime.Now.ToUnixTimeMilliseconds())
|
||||
{ }
|
||||
public ScheduledJob(Action action, double scheduledInterval)
|
||||
: this(action, scheduledInterval, DateTime.Now.ToUnixTimeMilliseconds() + scheduledInterval)
|
||||
{
|
||||
}
|
||||
public ScheduledJob(Action action, double scheduledInterval, double nextScheduledExecution)
|
||||
{
|
||||
Action = action;
|
||||
ScheduledInterval = scheduledInterval;
|
||||
NextScheduledExecution = nextScheduledExecution;
|
||||
}
|
||||
|
||||
public override void RunJob() => Action.Invoke();
|
||||
|
||||
public void Reschedule() => Reschedule(ScheduledInterval);
|
||||
public void Reschedule(double interval)
|
||||
{
|
||||
double currentTime = DateTime.Now.ToUnixTimeMilliseconds();
|
||||
while (NextScheduledExecution < currentTime)
|
||||
NextScheduledExecution += ScheduledInterval;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,44 @@
|
|||
// /**
|
||||
// * File: TaskQueue.cs
|
||||
// * Author: haraldwolff
|
||||
// *
|
||||
// * This file and it's content is copyrighted by the Author and / or copyright holder.
|
||||
// * Any use wihtout proper permission is illegal and may lead to legal actions.
|
||||
// *
|
||||
// *
|
||||
// **/
|
||||
using System;
|
||||
using ln.collections;
|
||||
using System.Linq;
|
||||
namespace ln.threading
|
||||
{
|
||||
public class TaskQueue
|
||||
{
|
||||
BTreeValueList<int, Action> queue = new BTreeValueList<int, Action>();
|
||||
|
||||
public TaskQueue()
|
||||
{
|
||||
}
|
||||
|
||||
public bool Empty => queue.Keys.Count() == 0;
|
||||
|
||||
public void Enqueue(Action action) => Enqueue(0, action);
|
||||
public void Enqueue(int priority,Action action)
|
||||
{
|
||||
lock (queue)
|
||||
{
|
||||
queue.TryRemove(priority, action);
|
||||
queue.Add(priority, action);
|
||||
}
|
||||
}
|
||||
|
||||
public Action Dequeue()
|
||||
{
|
||||
lock (queue)
|
||||
{
|
||||
return queue.Shift();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
namespace ln.threading
|
||||
{
|
||||
public static class ThreadHelpers
|
||||
{
|
||||
|
||||
public static T GetLockedValue<T>(object lockObject,Func<T> getter)
|
||||
{
|
||||
lock (lockObject)
|
||||
{
|
||||
return getter();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
// /**
|
||||
// * File: Timing.cs
|
||||
// * Author: haraldwolff
|
||||
// *
|
||||
// * This file and it's content is copyrighted by the Author and / or copyright holder.
|
||||
// * Any use wihtout proper permission is illegal and may lead to legal actions.
|
||||
// *
|
||||
// *
|
||||
// **/
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using ln.logging;
|
||||
namespace ln.threading
|
||||
{
|
||||
public static class Timing
|
||||
{
|
||||
public delegate void VoidDelegate();
|
||||
public delegate T TypedDelegate<T>();
|
||||
|
||||
public static void Meassure(VoidDelegate f) => Meassure("", f);
|
||||
public static void Meassure(String prefix,VoidDelegate f)
|
||||
{
|
||||
Stopwatch stopwatch = new Stopwatch();
|
||||
stopwatch.Start();
|
||||
f();
|
||||
stopwatch.Stop();
|
||||
Logging.Log(LogLevel.DEBUG, "Timing({1}): {0}ms", stopwatch.ElapsedMilliseconds,prefix);
|
||||
}
|
||||
public static T Meassure<T>(TypedDelegate<T> f)
|
||||
{
|
||||
return Meassure("", f);
|
||||
}
|
||||
public static T Meassure<T>(String prefix,TypedDelegate<T> f)
|
||||
{
|
||||
Stopwatch stopwatch = new Stopwatch();
|
||||
stopwatch.Start();
|
||||
T r = f();
|
||||
stopwatch.Stop();
|
||||
Logging.Log(LogLevel.DEBUG, "Timing({1}): {0}ms", stopwatch.ElapsedMilliseconds,prefix);
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp2.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ln.collections\ln.collections.csproj" />
|
||||
<ProjectReference Include="..\ln.logging\ln.logging.csproj" />
|
||||
<ProjectReference Include="..\ln.type\ln.type.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
Loading…
Reference in New Issue