ln.threading/ln.threading/Pool.cs

279 lines
8.6 KiB
C#

using System;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using ln.logging;
namespace ln.threading
{
public enum PoolThreadState { READY, WORKING, EXITED }
public delegate void PoolJobFinished(Pool pool, PoolJob job);
public enum PoolState
{
INITIALIZE, // Pool Instanz erstellt
RUN, // Pool ist in Betrieb
SHUTDOWN, // Pool wird heruntergefahren (es warten noch laufende Jobs)
STOPPED // Pool wurde beendet, alle Resourcen freigegeben
}
public partial class Pool : IDisposable
{
public static bool DEBUG = false;
public PoolState State { get; protected set; } = PoolState.INITIALIZE;
public event PoolJobFinished PoolJobFinished;
public PoolThread[] PoolThreads => ThreadHelpers.GetLockedValue(poolThreads, () => poolThreads.ToArray());
public int PoolSize { get; }
public int CurrentPoolSize => ThreadHelpers.GetLockedValue(poolThreads, () => poolThreads.Count);
public PoolJob[] CurrentPoolJobs => ThreadHelpers.GetLockedValue(poolThreads, () => poolThreads.Select((t) => t.CurrentJob).Where((j) => j != null).ToArray());
public PoolJob[] QueuedJobs => ThreadHelpers.GetLockedValue(waitingThreads, () => queuedJobs.ToArray());
public int NumQueuedJobs => ThreadHelpers.GetLockedValue(waitingThreads, () => queuedJobs.Count);
private List<PoolThread> poolThreads = new List<PoolThread>();
protected HashSet<PoolThread> workingThreads = new HashSet<PoolThread>();
protected HashSet<PoolThread> waitingThreads = new HashSet<PoolThread>();
private Queue<PoolJob> queuedJobs = new Queue<PoolJob>();
public Pool() : this(Environment.ProcessorCount){}
public Pool(int numThreads)
{
PoolSize = numThreads;
}
public virtual void Start()
{
if ((State == PoolState.RUN) || (State == PoolState.SHUTDOWN))
throw new NotSupportedException("Pool can only be started if not running");
State = PoolState.RUN;
for (int n = 0; n < PoolSize; n++)
{
CreatePoolThread();
}
}
public virtual void Stop() => Stop(false);
public virtual void Stop(bool abort)
{
if (State != PoolState.RUN)
throw new NotSupportedException("Pool must be running to be able to stop");
State = PoolState.SHUTDOWN;
lock (waitingThreads)
{
queuedJobs.Clear();
}
if (abort)
Abort();
while (CurrentPoolSize > ((PoolThread.CurrentPoolThread.Value?.Pool == this) ? 1 : 0))
{
try
{
lock (waitingThreads)
Monitor.PulseAll(waitingThreads);
Thread.Sleep(100);
}
catch (ThreadInterruptedException)
{ }
}
State = PoolState.STOPPED;
}
public void Enqueue(JobDelegate job) => Enqueue((poolJob) => job());
public PoolJob Enqueue(ExtendedJobDelegate extendedJobDelegate) => Enqueue(extendedJobDelegate, "N/A");
public PoolJob Enqueue(ExtendedJobDelegate extendedJobDelegate, string jobName) => EnqueuePoolJob(new PoolJob(jobName, extendedJobDelegate));
public bool Enqueue(PoolJob poolJob) => EnqueuePoolJob(poolJob) != null;
protected virtual PoolJob EnqueuePoolJob(PoolJob poolJob)
{
if (State != PoolState.RUN)
throw new NotSupportedException("Pool not running");
lock (waitingThreads)
{
if (queuedJobs.Contains(poolJob) || CurrentPoolJobs.Contains(poolJob))
return null;
poolJob.Prepare();
queuedJobs.Enqueue(poolJob);
PulseWaitingThread();
}
return poolJob;
}
protected virtual void PulseWaitingThread()
{
lock (waitingThreads)
Monitor.Pulse(waitingThreads);
}
public virtual int Enqueue(IEnumerable<PoolJob> poolJobs)
{
if (State != PoolState.RUN)
throw new NotSupportedException("Pool not running");
int count = 0;
lock (waitingThreads)
{
HashSet<PoolJob> currentPoolJobs = new HashSet<PoolJob>(CurrentPoolJobs);
foreach (PoolJob j in queuedJobs)
currentPoolJobs.Add(j);
foreach (PoolJob poolJob in poolJobs)
{
if (!currentPoolJobs.Contains(poolJob))
{
poolJob.Prepare();
queuedJobs.Enqueue(poolJob);
count++;
}
}
Monitor.PulseAll(waitingThreads);
}
return count;
}
protected virtual PoolJob Dequeue() => Dequeue(PoolThread.CurrentPoolThread?.Value);
protected virtual PoolJob Dequeue(PoolThread poolThread)
{
if (poolThread == null)
throw new NullReferenceException();
if (State == PoolState.RUN)
{
lock (waitingThreads)
{
if (queuedJobs.Count > 0)
return queuedJobs.Dequeue();
}
}
return null;
}
protected virtual PoolJob WaitForJob(PoolThread poolThread)
{
while (State == PoolState.RUN)
{
lock (waitingThreads)
{
PoolJob poolJob = Dequeue(poolThread);
if (poolJob != null)
return poolJob;
waitingThreads.Add(poolThread);
Monitor.Wait(waitingThreads);
waitingThreads.Remove(poolThread);
}
}
return null;
}
protected virtual void WorkerThreadLoop()
{
PoolThread poolThread = PoolThread.CurrentPoolThread.Value;
if (poolThread == null)
throw new NotSupportedException("Pool.WorkerThreadLoop(): Must be called from PoolThread");
lock (poolThreads)
poolThreads.Add(poolThread);
try
{
while (State == PoolState.RUN)
{
PoolJob poolJob = WaitForJob(poolThread);
if (poolJob == null)
{
break;
}
else
{
lock (workingThreads)
workingThreads.Add(poolThread);
try
{
poolJob.Run(this);
if (PoolJobFinished != null)
PoolJobFinished(this,poolJob);
}
finally
{
lock (workingThreads)
workingThreads.Remove(poolThread);
}
}
}
}
catch (PoolThreadMustExitException)
{}
catch (Exception e)
{
Logging.Log(e);
}
finally
{
lock (poolThreads)
poolThreads.Remove(poolThread);
}
}
public void Abort()
{
lock (poolThreads)
{
foreach (PoolThread poolThread in poolThreads)
poolThread?.CurrentJob?.RequestAbort();
}
}
private bool AmIPoolThread() => PoolThread.CurrentPoolThread.Value != null;
public PoolThread FindPoolThread(PoolJob job)
{
lock (poolThreads)
{
foreach (PoolThread poolThread in poolThreads)
{
if (poolThread.CurrentJob == job)
return poolThread;
}
}
return null;
}
protected virtual PoolThread CreatePoolThread()
{
PoolThread poolThread = new PoolThread(WorkerThreadLoop);
return poolThread;
}
public void Dispose()
{
if (State == PoolState.RUN)
Stop();
}
}
}