Harald Wolff
0945834780
graphics.Model3D: +smoothNormals()
2017-06-10 23:53:33 +02:00
Harald Wolff
5b2a6632e4
graphics.GLCameraController: respect angular limits
2017-06-10 23:11:29 +02:00
Harald Wolff
a5a3110170
core.Limits: +ValueIsValid(..)
2017-06-10 23:09:36 +02:00
Harald Wolff
c2a9bcfef0
Merge commit 'aed221f8f0451e1fe1a2f3fdd1db51af1d947aaf' into GLCameraController
2017-06-10 21:02:36 +02:00
Harald Wolff
aed221f8f0
Viewport: Comment Debug Code
2017-06-10 20:24:56 +02:00
Harald Wolff
3a55d1613e
SquaredMap: maxHeight = 64
2017-06-10 20:23:56 +02:00
Harald Wolff
04b5422680
+GLCameraController
2017-06-10 20:23:27 +02:00
Harald Wolff
0b45afc550
GLWindow: remove old mouse camera movement support
2017-06-10 20:21:56 +02:00
Harald Wolff
924c704692
core.Limits
2017-06-10 20:20:12 +02:00
Harald Wolff
504e703f34
WIP
2017-06-07 19:27:20 +02:00
Harald Wolff
03d36fc7e2
WIP Multiple Viewports....
2017-05-26 15:48:09 +02:00
Harald Wolff
2e26324a07
Merge branch 'graphics' of schwann.lnvpn.de:/git/mono/nhengine into graphics
2017-05-26 15:21:23 +02:00
Harald Christian Joachim Wolff
2dbba74d8e
nhBuffers Adaption
2017-05-26 15:20:59 +02:00
Harald Wolff
8c05b18cde
Merge remote-tracking branch 'origin/audio-streams' into graphics
2017-05-26 15:19:56 +02:00
Harald Christian Joachim Wolff
dd4dc701f9
WIP (Threaded Rendering, CP-Lock, MultiDisplay)
2017-05-26 15:12:22 +02:00
Harald Christian Joachim Wolff
cba605f39a
Audio streaming initial ideas
2017-05-26 15:10:22 +02:00
Harald Christian Joachim Wolff
634da6fe0b
nhengine -> budnhead
2017-05-09 23:41:50 +02:00
niclas.thobaben
beaaba3393
openal-soft build for OSX 10.9
2017-05-09 01:09:48 +02:00
Harald Christian Joachim Wolff
6fa8911df6
openal-soft natives update
2017-05-09 00:54:51 +02:00
Harald Christian Joachim Wolff
586e8bd608
Update openal-soft osx natives
2017-05-09 00:21:03 +02:00
Harald Christian Joachim Wolff
e9cb0d69db
Fixed Solution File
2017-05-09 00:09:32 +02:00
Harald Christian Joachim Wolff
b201eee4b1
Solution File fixed
2017-05-09 00:06:19 +02:00
Harald Christian Joachim Wolff
32fe531dc9
change opentk sources from submodule to native content
2017-05-09 00:03:02 +02:00
Harald Christian Joachim Wolff
caa1c12478
Merged
2017-05-08 23:59:20 +02:00
Harald Christian Joachim Wolff
42b2a3640c
Merge commit 'cfd74c9dde56307bdb090bb17b512935057ff5a0' into audio
2017-05-08 23:56:05 +02:00
Harald Christian Joachim Wolff
49af466444
openal-soft (OSX) merged
2017-05-08 23:48:29 +02:00
Harald Wolff
cfd74c9dde
Vorschlag zur Verbesserung des coding styles... :)
2017-05-08 16:52:40 +02:00
Harald Wolff
db934d2d38
code formatting
2017-05-08 15:09:17 +02:00
Harald Wolff
714ab6cf24
OpenGLWindow: removed miscommitted dev code
2017-05-08 15:09:00 +02:00
Harald Wolff
451ca5ec34
Merge remote-tracking branch 'origin/audio'
2017-05-08 14:59:41 +02:00
Harald Wolff
edf971b00b
Merge branch 'graphics'
2017-05-08 14:48:21 +02:00
Harald Christian Joachim Wolff
93246b70a0
WIP
2017-05-08 14:30:41 +02:00
Niclas Thobaben
76c2f5a9de
Distance Attenuation working -> high values bc 1 Tile = 5 V3 values
...
(-> future method for converting tiles -> V3 values)
2017-05-06 18:12:21 +02:00
Harald Christian Joachim Wolff
e958bed7f6
BallisticActor: Recolor demo model
2017-05-06 12:37:36 +02:00
Harald Christian Joachim Wolff
18b2099542
Model3D improvements
2017-05-06 12:37:18 +02:00
Harald Christian Joachim Wolff
1f0b990989
Change Position of demo object on map
2017-05-06 12:36:31 +02:00
Harald Christian Joachim Wolff
d2a6f886b2
Project File update (ArrayHelper,Geometry,Linear)
2017-05-06 12:36:00 +02:00
Harald Christian Joachim Wolff
bc0950c1be
fix ballistisch.obj Zmax=0
2017-05-06 12:35:14 +02:00
Harald Christian Joachim Wolff
088453675f
ArrayHelper.Fill(..)
2017-05-06 12:34:38 +02:00
Harald Christian Joachim Wolff
8f39f12549
static class Geometry: static Geometric helper methods (e.g. intersection)
2017-05-06 12:34:21 +02:00
Harald Christian Joachim Wolff
2607c16972
static class Linear: Solve linear systems
2017-05-06 12:33:34 +02:00
Niclas Thobaben
928d7c0da4
Actor/Ballistic Actor/nhPlayer
...
Actor:
+play Sound
+select needed buffers by key
+get playingState in update
Ballistic Actor:
+play Sound on fire
+play Sound on Hit
+destroy object after hit
2017-05-06 01:20:13 +02:00
Niclas Thobaben
a95ec67a31
First Audio Extensions:
...
-active/finished Players Lists
-distanceAttenuation Properties
-setBuffers Method for assigning buffers to Actor
2017-05-05 20:42:00 +02:00
Niclas Thobaben
575fc9e3b0
Merge
2017-05-04 23:59:32 +02:00
Harald Christian Joachim Wolff
0fe2fb1aeb
WIP
2017-05-04 23:57:00 +02:00
Harald Christian Joachim Wolff
6c988beaad
SquaredMap: Fixed array allocation
2017-05-01 12:39:30 +02:00
Harald Christian Joachim Wolff
96a5578bf5
Model3D: Fix normal binding bug
2017-05-01 12:37:53 +02:00
Harald Christian Joachim Wolff
e4e07075c5
Default Shader: move shading to fragment shader, add normal map painting for debug
2017-05-01 12:36:11 +02:00
Harald Christian Joachim Wolff
a7ac61a791
GLScene: Remove Debug Output
2017-05-01 12:34:39 +02:00
Harald Christian Joachim Wolff
856093c72b
SquaredMap: Smoothen normals for better shading
2017-05-01 11:28:16 +02:00