target/arm: Remove unnecessary range check for VSHL

In 1dc8425e55, while converting to gvec, I added an extra range check
against the shift count.  This was unnecessary because the encoding of
the shift count produces 0 to the element size - 1.

Reviewed-by: Peter Maydell <peter.maydell@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Message-id: 20200513163245.17915-5-richard.henderson@linaro.org
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
This commit is contained in:
Richard Henderson 2020-05-13 09:32:33 -07:00 committed by Peter Maydell
parent 893ab0542a
commit 2f27c5244d

View file

@ -5752,16 +5752,8 @@ static int disas_neon_data_insn(DisasContext *s, uint32_t insn)
gen_gvec_sli(size, rd_ofs, rm_ofs, shift,
vec_size, vec_size);
} else { /* VSHL */
/* Shifts larger than the element size are
* architecturally valid and results in zero.
*/
if (shift >= 8 << size) {
tcg_gen_gvec_dup_imm(size, rd_ofs,
vec_size, vec_size, 0);
} else {
tcg_gen_gvec_shli(size, rd_ofs, rm_ofs, shift,
vec_size, vec_size);
}
tcg_gen_gvec_shli(size, rd_ofs, rm_ofs, shift,
vec_size, vec_size);
}
return 0;
}