Commit graph

65 commits

Author SHA1 Message Date
Gerd Hoffmann 46522a8223 sdl2: overhaul window size handling
Split do_sdl_resize function (which does alot more than just resizing)
into three: sdl2_window_{create,destroy,resize}.

Fix SDL_Renderer handling: must be guest display size not host window
size, and SDL2 will magically handle all scaling for us.

Make fullscreen actually enter fullscreen mode and simplify the code.
There is no need to store the original window size, the window manager
will do that for us.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann f1ddebd865 sdl2: move sdl_update to new sdl2-2d.c
Create new sdl2-2d file for 2d display rendering.
Move over sdl_update code, and rename to sdl2_2d_update.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:44:01 +01:00
Gerd Hoffmann 44f017d03e sdl2: turn on keyboard grabs
Makes quite some keys actually go to the guest instead of
being captured by the host window manager.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:43:55 +01:00
Gerd Hoffmann 8fc1a3f58f sdl2: move keyboard input code to new sdl2-input.c
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:43:27 +01:00
Gerd Hoffmann 5d0fe65078 sdl2: rename sdl2_state to sdl2_console, move to header file
Create sdl2.h header file, in preparation for sdl2 code splitup.
Populate it with sdl2_console struct (renamed from sdl2_state).

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-17 12:43:00 +01:00
Gerd Hoffmann d29c431edc sdl: move version logic from source code to makefile
Compile sdl.c / sdl2.c depending on CONFIG_SDLABI instead of
compiling both and have version #ifdefs in the source code.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
2014-12-16 14:15:27 +01:00
Gerd Hoffmann 4f36e42ee9 sdl2: drop sdl_zoom.h
It isn't used.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-09-16 08:07:05 +02:00
Gerd Hoffmann f2335791fd sdl2: textinput + terminal
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-06-02 16:28:58 +02:00
Gerd Hoffmann 363f59d9e4 sdl2: make Ctrl-Alt-<nr> hotkeys show and hide windows
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-06-02 16:28:58 +02:00
Gerd Hoffmann ee8c0b622c sdl: pass key event source to input layer
So the input layer knows where the input is coming from
and input routing works correctly.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-05-26 08:42:43 +02:00
Cole Robinson 3f2fde2a00 sdl2: Support mouse wheel
In SDL2, wheel movement is its own event, not a button event. Wire
it up similar to gtk.c

Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-29 10:46:33 +02:00
Dave Airlie 8b15d9f1d2 sdl2: add ui info setting.
Allows you to resize the sdl2 window and have the guest notice.

[ kraxel: zero-initialize QemuUIInfo ]

Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-29 10:46:33 +02:00
Cole Robinson 2d968ffbae input: sdl2: Fix relative mode to match SDL1 behavior
Right now relative mode accelerates too fast, and has the 'invisible wall'
problem. SDL2 added an explicit API to handle this use case, so let's use
it.

Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-11 12:19:16 +02:00
Cole Robinson afbc0dd649 input: sdl2: Fix guest_cursor logic
Unbreaks relative mouse mode with sdl2, just like was done with sdl.c
in c3aa84b6.

Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-04-11 12:19:16 +02:00
Dave Airlie 47c03744b3 ui/sdl2 : initial port to SDL 2.0 (v2.0)
I've ported the SDL1.2 code over, and rewritten it to use the SDL2 interface.

The biggest changes were in the input handling, where SDL2 has done a major
overhaul, and I've had to include a generated translation file to get from
SDL2 codes back to qemu compatible ones. I'm still not sure how the keyboard
layout code works in qemu, so there may be further work if someone can point
me a test case that works with SDL1.2 and doesn't with SDL2.

Some SDL env vars we used to set are no longer used by SDL2,
Windows, OSX support is untested,

I don't think we can link to SDL1.2 and SDL2 at the same time, so I felt
using --with-sdlabi=2.0 to select the new code should be fine, like how
gtk does it.

v1.1: fix keys in text console
v1.2: fix shutdown, cleanups a bit of code, support ARGB cursor

v2.0: merge the SDL multihead patch into this, g_new the number of consoles
needed, wrap DCL inside per-console structure.

Signed-off-by: Dave Airlie <airlied@redhat.com>

Fixes & improvements by kraxel:
 * baum build fix
 * remove text console logic
 * adapt to new input core
 * codestyle fixups

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2014-03-05 09:52:05 +01:00